Events

  • Starlight Street Faire

          December 12th

The Jeweled Crozier

@3pm PST

  • Starlight Melee

          December 13th

The Last Vigil

@12pm PST

  • Starlight Joust

          December 14th

The Gates of Judgement

@12pm PST

All events above will be happening on Mateus

Event Details

Currently our main melee roster is full, but there is still a chance that you may be called for glory! We still intend to host spots for our bench for those who are available and willing to step in if another contender can't make it!Our joust roster however is still open for contenders! Saddle up your personal chocobo in protective armor and join us on the field! Any who wish to sign up but missed the roster can also potentially be called from our bench too so there's nothing lost and only prizes to gain!We also have upcoming events where we exalt in the Fury as much as the Holidays! There's the Grand Halonic Melee, where our grandest tournament is held under Her Gaze, and the Heartseeker Joust where lances are poised as true and pure as Halone's own, to find our grandest champions on Chocobo-back!




    ✦¹ The Hearth & Cellar

    ✦² Shroudhouse Tea

    ✦¹ Lenore's Fortunes

    ✦² Whisperwind
                        Archive

    ✦¹ Bob for Apples
    ✦² Minion Roulette
    ✦³ Archery

    ✦¹ Voidsent
    ✦² Picadlilly

    Street Faire

    Atop the mountains, nestled deep within the crags and valleys of Coerthas lay the the shining city of Ishgard, a place made brighter still as the Starlight season so swiftly approaches. Tinsel is hung and trees are adorned but within the bustling streets there will be games aplenty where all are winners, but should one find the idle sway of merriment too droll, a test of arms and proof of prowess also lays on the docket as or Starlight Joust and Melee champions are decided!

    The Jeweled Crozier

    Food     Games
    Music     Stalls

    Defenders determine damage

    When you are hit, you get to decide exactly how much of your opponent's attack lands on you.

    Don't oversell damage

    Don't make people break the first rule by claiming their innocent attack actually murdered you. Keep fights clean and orderly. Save the drama for big moments.

    Don't undersell damage

    The fights for fun, but it's very unfun to fight someone who refuses to lose or take a hit.

    We will not tolerate outright attempts to maim Doing so will be met with instant disqualification.

    Melee Rules

    Combatants will be pulled into a party with one of our Marshalls where they will roll for initative using the /dice command.Highest initative will go first. Be sure to emote then roll, not the other way around.The defending player then rolls their /dice to before their emote. If the defender rolls higher than the attacker, they have successfully avoided damage but a lower roll means they have been struck.In the event of a tie, reroll both attack and defense.After determining the result, the defender then posts their /emote to show the effect.The first to secure 3 hits wins and will advance to the next match.

    Your character must speak with a sanctioned chirurgeon to be healed in full before moving on to the next round of battle. Wounded contestants will not compete under any circumstances.

    Sanctioned Chirurgeons are provided by The Crescent Hymn Hospital If you wish to heal for the event you will need to contact them to proceed.All rules used with full credit to Grindstone

      Contestants must ride a chocobo and ONLY a chocobo. Other mounts, such as coeurls, fenrirs, and magitek reapers are not allowed.

      Chocobos must be barded for their own safety.
      Riders must be armored for their own safety.

      Opponents will be paired off and will run at each other from opposite ends of the the field. When they meet in the middle, they will pause to /dice before continuing to the other side.

      These rules were made by Eliane Dufresne, Eao Silmontaix, and Armis Silmontaix but Project Ishgard has been given permission to use them.

      Joust Rules

      A roll between 1-300 is a miss
      A roll between 301-700 is a lance break
      A roll between 701-900 is a staggering lance break
      If one jouster rolls this, it will stagger their opponent and render their attack null if it would have otherwise hit.
      A roll of 901+ is a de-horse and instant victory.

      ✱  In the event that both jousters score in this category of rolls (ex: both roll a stagger), the one with the higher roll will be considered the one who hit first, and will get the point for that round.

      The rider who gets 3 lance breaks FIRST, or a de-horse, wins and advances to the next round.

      You may wound your opponent but not their chocobo. Wounding a chocobo will result in instant disqualification as will killing an opponent or their chocobo.Your character must speak with a sanctioned chirurgeon to be healed in full before moving on to the next round of battle. Wounded contestants will not compete under any circumstances.

      Sanctioned Chirurgeons are provided by The Crescent Hymn Hospital If you wish to heal for the event you will need to contact them to proceed.

        Venues

        A former Clan Centurio hunting lodge turned social space, the Frostbite Meadery is located on the southern border of Coerthas just north of the Shroud. This lodge provides a range of food and drink for its guests to embrace a mix of Ishgardian and Coerthan hospitality.

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